Questioning the idea of authorship in the creation of narrative and questioning the computer human relationship (typically based on the human ordering a computer to execute certain events and the computer following these instructions), I asked many individuals to submit to me differente things that I could do on my video, ways in which it could be shot and other ‘wildcards’ concerning how these scenes would be executed. I then created a script that generated my script for the film. I, as the actor, would execute the instructions the computer has given me. The actor becomes an agent in service of the algorithm.
Through these executions a narrative is created, not so much from the script itself, but from the process of executing these interactions The execution of the instructions become the narrative, rather than the script itself, but the script serves as that starting point on which the narrative of the video is based.
“I don’t want to spend my life being pushed around by a bunch of artists.” – John Cage
One of the main ideas of this video is the distance between the maker and the final result. While the whole process is initiated and ideated through the maker, the maker does not have complete control over the final piece. The final piece is intended to incorporate and show the unexpected. It is intended to be an exercise in which the make learns, rather than teaches.
One of the most interesting aspect about this project is how it forced me to have these chance encounters with a lot of people around the area. I met and talked to people who were curious about what I was doing, people I had to interact with because of my instructions, or just people who wanted to get some attention from the camera. These encounters with the people out on the street provide much of the richness of this video.
Since this is a generative system (of sorts) it only made sense that this video should be done more than once. For that reason I did another shooting of this video:
The results are quite different. The interaction with other individuals is not as present as it was on the first instance of the project. Yet, for some reason, the permutation of events/instructions generated are slightly more embarrassing, thereby highlighting the difficulty in executing these instructions.